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Based on Monty Oum's series RWBY, delve into the alternate world created and onto the land of Vytal - go on missions, and make new friends. Good, bad - Hunter, rebel - In a world of Grimm, where are you aligned?

RWBY Roleplay is a community that welcomes all RWBY fans to join and discuss about RWBY or discuss other anime/mangas you are interested in. We accept roleplayers of all levels.

RWBY News #33
[X]Blind Justice  Icon_minitimeTue Apr 21, 2015 2:45 am by Echo Valorient
Hello everyone!

It has been a while. I was hoping that I could make the site start up again by it's 1st birthday, but that didn't work out.  Sorry for that.

We're moving! Instead of revamping the whole site, we are moving to a new one, this time on proboards. (I apologize in advance if you are trying to read a thread you participated in but found that it has been deleted) The new site is still under development. So, if you are interested and want to get more information on the site like the progress on that, just send a pm to me.

If you are looking for a thread or any threads had been deleted, just send me a pm as well.

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 [X]Blind Justice

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Justus L Order

Justus L Order


Semblance : Blind Justice
Aura : Tank
Posts : 3
Lien : 7059
Join date : 2014-08-22

Character sheet
Aura:
[X]Blind Justice  Left_bar_bleue100/100[X]Blind Justice  Empty_bar_bleue  (100/100)
Semblance:
[X]Blind Justice  Left_bar_bleue50/50[X]Blind Justice  Empty_bar_bleue  (50/50)

[X]Blind Justice  Empty
PostSubject: [X]Blind Justice    [X]Blind Justice  Icon_minitimeSat Aug 23, 2014 6:51 pm

Name: Verdict
Semblance: Blind Justice
Type: Support
Effect: Multiple Targets
Cost: Initial cost 3 + x where x is the amount of allies he is buffing, must pay an upkeep cost of x at the beginning of Justus’s turn.    
Cooldown: 1
Description: Buffs his and/or his allies Aura’s. Might base Auras have an increase in endurance to last longer in battle as well as have their strength values doubled their original limit, Salvation Aura’s both heal faster and also gain a speed boost, Tank Auras generate a small bubble barrier that scales with the persons size that doubles the amount of damage they can take. To the naked eye, Justus claps his hand to together sending a gust like wave of energy outwards but to Justus, he is attaching strands of his Aura to his allies allowing him to manipulate and tune his allies Aura. It should be noted that there is a maximum range to this ability. His allies need to stand within 20 meters radius of him or else his link would break.
Advantages: Maximizes both his and his allies combative powers through buffing their Auras.  
Disadvantages: Can drain Justus’s energy quickly if he isn’t too careful.

Name: Equity
Semblance: Blind Justice
Type: Support/Defensive
Effect: Multiple Targets
Cost: Initial cost 2 + x where x is the amount of allies he is targeting, must pay an upkeep cost of x at the beginning of Justus’s turn.
Cooldown: 10
Description: Sends a thin link from his Aura to his Allies Aura to his ally reducing the damage a person would be taking by half and sending the other half of damage directly to Justus. How he activates this ability is similar to his Verdict ability where he claps his hand but instead of a gust like wave of energy appearing, his body begins to glow golden.
Advantages: Can provide a solid defensive move allowing Justice to defend his allies even if he takes damage himself.
Disadvantages: Taking too much damage for his allies and himself can potentially lead to his death as taking too much damage can kill a person.
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