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Based on Monty Oum's series RWBY, delve into the alternate world created and onto the land of Vytal - go on missions, and make new friends. Good, bad - Hunter, rebel - In a world of Grimm, where are you aligned?

RWBY Roleplay is a community that welcomes all RWBY fans to join and discuss about RWBY or discuss other anime/mangas you are interested in. We accept roleplayers of all levels.

RWBY News #33
Tue Apr 21, 2015 2:45 am by Echo Valorient
Hello everyone!

It has been a while. I was hoping that I could make the site start up again by it's 1st birthday, but that didn't work out.  Sorry for that.

We're moving! Instead of revamping the whole site, we are moving to a new one, this time on proboards. (I apologize in advance if you are trying to read a thread you participated in but found that it has been deleted) The new site is still under development. So, if you are interested and want to get more information on the site like the progress on that, just send a pm to me.

If you are looking for a thread or any threads had been deleted, just send me a pm as well.

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 Removing Stamina Bar

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Zeferoth Chaosu

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PostSubject: Removing Stamina Bar   Mon Apr 21, 2014 3:19 pm

I can understand having a limit on semblance and aura, but the one thing that doesn't need a bar on the site are physical attacks.

If we look at real life and the show, people are capable of many attacks in a fight. Just throwing a punch or kick doesn't just zap energy from you. The reasons some attacks seem to tire people out faster than others is because people put more power into some attacks than others.

Because of these and many other variables going into physical attacks, we should allow the members to decide how things in a fight affect them. To some one hard punch could take a lot out of someone, and for others they can through many punches and be affected the same. In addition, having to go back and calculate each move you make, it just breaks the emersion of the rp.
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Ardere Kasai

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 5:03 pm

I agree, it should be removed soon. I mean you saw how superhuman even the freshman are in RWBY

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Aeryn Dais
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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 5:16 pm

I am firm that the stamina bar stays. **This is my opinion, James has the final say.** James and I were talking a bit during our class together and even though you want us to trust you, the role-players, there are too many variables that need to be put in consideration and need to be regulated. Yes, people are different but because of this factor, people will only try to make over-powered characters where there is little to grow on. Think about the end of classes, or training. It increases your stamina and you're ability to do things. It shows that the character is growing.
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Ardere Kasai

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 5:17 pm

Then we need a higher stamina bar or low stamina rate, cause ren swung his guns over a hundred times in a fight, not four.

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 5:23 pm

James and I were going to increase your stamina bar.
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Ardere Kasai

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 5:33 pm

As long as its reasonable, I dont mind. Cecilia's was just a pain. Good luck Razz

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Zeferoth Chaosu

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 7:16 pm

I will give in this time, but I do think you need to trust your members more.
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Jikumo Doragon

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PostSubject: Re: Removing Stamina Bar   Mon Apr 21, 2014 7:30 pm

I still don't think this is a really fair mechanic to roleplayers.

1. It's annoying to calculate at the end of each post
2. It breaks the flow of RP when you just suddenly collapse because you ran out of stamina
3. It feels more like a game than a story-writing experience
5. Many other sites don't need this type of thing, so why you guys? Have some faith in your members, you haven't even seen us roleplay yet.
6. You just realized I skipped 4.

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